Blender 3D: Noob to Pro/Every Material Known to Man/Human Skin
Method 1
[edit | edit source]Material
Col: R=0.94 G=0.82 B=0.73
Spe: R=0.94 G=0.82 B=0.73
Mir: R=0.94 G=0.82 B=0.73
Shaders
[Oren-Nayar] Reflection: 0.95 Roughness:0.3
[CookTorr] Specularity: 0.05 Hardness: 10
Translucency 0.00
Ambient: 0.500
Emit: 0.000
SSS-based method with Nodes
[edit | edit source]This method will use material nodes and SSS (SubSurfaceScattering) to create a more realistic slightly tanned caucasian skin.
Nodes
[edit | edit source]Just enable it as a Nodes material and create two material nodes, referring the first as Node1 and the second as Node2. Skip this section if you are not a "noob".
First off, under the "Materials" section select {Add new} and under "Links and Pipeline" tab select "Nodes".Now go to the "Window Type", click, it and from the drop-down menu select "Node Editor". You should have a Node marked as Out and another as Material.Right-click on an empty space and select Add>Input>Material. Link the top-right {Color} (yellow circle), from the node you've created and link it to the bottom-left {Color} of the other Material node. Click on {Add new} in each Material node.
Node1
[edit | edit source]Select Node1
On "Materials Button"
Shaders tab
Enable {Cubic}
Oren-Nayar: Ref-0.8; Rough:0.3
CookTorr: Spec-0.15; Hard:50
SSS tab
Enable {Subsurface Scattering}
Scale: 0.13
Radius R:4.821
Radius G:1.694
Radius B:1.090
IOR (Index of Refraction):1.3
(Note: you can change the IOR to give a lighter,+, or darker,-, skin)
Front:1.15
Back:1
Go to the color picker (not Col slider), Hex:E9B08F
Node2
[edit | edit source]Select Node2
On the "Materials button"
Shaders tab
Enable {cubic}
Minnaert: Ref-0.71; Dark-0.77
Cooktorrent: Spec-0.19; Hard-8
On the "Textures Button"
Add new>Stucci
Enable {Plastic}, and {Soft noise}
NoiseSize: 0.001
Turbulence: 3.4
Noise Basis>Original Perlin
Again on the "Materials Button"
Map Input tab
Enable {Orco} and {Sphere}
Map to tab
Only enable Nor, and leave the rest unselected
Nor slider: 0.4
(Author Note: Change everything as needed if you feel it gives a better look or a more realistic one, also, this article may require some reformatting, since i'm a newbie in wikibooks.)
Method: General Caucasian
[edit | edit source]Color
- Col
- R- 0.902
- G- 0.773
- B- 0.694
- Spec
- R- 0.834
- G- 0.760
- B- 0.679
Shaders
- Diffuse Type- Oren-Nayar
- Ref- 0.85
- Rough- 0.3
- Specular Type- CookTorr
- Spec- 0.17
- Hard- 30
Method: Pale-Style
[edit | edit source]Color
- Col
- R- 0.889
- G- 0.788
- B- 0.788
- Spec
- R- 0.723
- G- 0.692
- B- 0.657
Shaders
- Diffuse Type- Oren-Nayar
- Ref- 0.85
- Rough- 0.3
- Specular Type- CookTorr
- Spec- 0.17
- Hard- 30