Category:Shelf:Game design
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Game design Books on this shelf deal with game design: the process of designing the content and rules of a game in the pre-production stage, and design of gameplay, environment, and storyline during production stage. For books specific to the creation of video games, see Shelf:Video game development. |
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Subcategories
The following 7 subcategories may be of interest, out of 7 total.
B
G
- Book:Game Creation with the Unity Game Engine (31 pages)
- Book:Game Design Using Blender (1 page)
H
- Book:How to Mod Civ 4 (3 pages)
S
- Book:Source SDK: Mastering the Source (19 pages)
V
- Book:Video Game Design (35 pages)
Pages in category "Shelf:Game design"
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The following 7 pages are in this category, out of 7 total.